
If that happens, I'm pretty sure they will end up in another tavern at some point in time and you can just re-recruit them for a fee. Note that heroes have personalities, unlike your regular troops, and may leave depending on which other heroes are in your party, or whether you lose some battles or even depending on whether you decide to raid towns or not. Heroes, on the other hand, will just get knocked out and will return once they're all patched up. Regular troops, be it trained villagers or mercenaries, will die in battle-meaning that Swadian Recruit that you trained into a Knight over several game-days may take a stray arrow to the gut and be gone for good. These are named units that will join your party for a price and their advantage is that they level up just like your main character, and they are also "invincible"-in that if they fall in combat, they only become wounded and you can just rest up to bring them back. Once you've got your group and you're riding around, you should probably try to start riding between the big cities to visit taverns and recruit heroes.


Once you get them all leveled (note that you'll occasionally have to check your Party screen from the campaign map to see who is ready to upgrade), you can either level them again through training, which is a bit of a grind, or just strike out. This is because troops gain experience faster when there are more guys like them around (I guess you could say they learn more when they're in a larger group of peers). Keep in mind that you should wait to level your troops until ALL of them at a certain level (e.g. Keep doing practice until your recruits are all able to level. Once there, do Sparring Practice against two guys at a time (or however many you can handle). Once you get up to around 10 or 15 guys (I actually wouldn't recommend more to start with), ride your merry group to a nearby "Training Ground". You'll probably get between 0-5 at each stop. Ride around to the different villages (not castles or cities) that aren't looted and recruit volunteers. That will order all your troops to follow you, just find a good hill or other vantage point and profit.Ĭlick to expand.I'm a novice as well, but I spent the whole weekend with Warband, so, for what it's worth this is how I've been starting out: I've made a pretty penny that way and my initial group of Rus Marksmen Recruits have grown to be pretty deadly shots. Right now I'm rolling with a 53 man nearly 50/50 Marksmen/Infantry army of mixed Russian, Cossack, and Crimean soldiers (along with a defrocked Priest and a useless Fortune Teller) causing trouble for the Hetman along the border the Cossacks share with the Khanite, sniping off smaller groups, raiding caravans, looting and burning villages, and then fleeing back into Crimea when the nobles come rolling in after me with their massive armies. I also heard that you can start recruiting villagers to fight for you out of a factions villages once you've joined them.

The main advantage of the tavern merc troops is that they start out as good, mid-level soldiers that require no training. Also, once you've gotten some prisoners, you can recruit them as well (for a minor penalty in morale). You can also improve their default gear by buying it at the camp (but only for recruits of that faction, so, as I found out, no improving the gear of your Russian Musketeers at the Khanite's camp). It's something like 150 Dinars for 10 of any type, IIRC. These types of recruits, unlike the mercs you find in the taverns, can level up as they gain experience and generally require less in wages as well. Each camp has faction specific Infantry, Marksmen, and Calvary. Don't forget you can hire out of the Merc camp found near each capital (Moscow isn't that far from the beginning area) and that you begin with 1000 Dinars to start with.
